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Dead Pedal is a 3rd person, action, open world driving game set in a fictional version of the Mojave desert, where your goal is to cause as much chaos and destruction as possible. Go out and explore the world's threats to get revenge for your fallen friend, Ted.

My role as Technical Artist

        As a Technical Artist on the team I colaborated with artists and programmers to coordinate and develop a terrain material tool that would work with an already existing landscape. The goal of this tool was to enhance the visuals of the existing desert terrain and achieve a nice blend between different materials based on the slopes of the hills. 

        Dead Pedal was a game I came onto half way through development after the team had made it through a competitive Greenlight process at Champlain College. Below details the work I did with their team.

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